• Equip youth workers in the creative industry and artists with smooth project management techniques for cultural/creative projects to reach a greater impact on young people;


  • Explore the forms of entrepreneurship in the cultural and creative industries, outlining the paths of freelancing, social enterprise, NGOs, and private companies together with the role of public institutions as stakeholders;


  • Enhance the digital outreach of the organizations to increase youth participation in cultural activities and link it with the importance of intercultural dialogue and European awareness;


  • Stimulate the creativity of youth through a recognition digital tool 'CreativityMeter,' evolving youth work practice in the cultural field;


  • Reinforce the exchange of good practices of the involved organizations in the cultural and creative fields.